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Rasterfarm-SDK
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#include <filter.h>
Public Member Functions | |
| Filter (const char *uniformName, const Attribute &attribute) | |
| virtual | ~Filter () |
| virtual void | create (Material *pMaterial)=0 |
| virtual void | update (Material *pMaterial)=0 |
| virtual void | addShaderResources (Material *pMaterial)=0 |
| virtual void | addShaderCode (Material *pMaterial)=0 |
Protected Attributes | |
| String | uniformName |
This is a post-processing step with respect to the fragment shader.
| Color::Function::Filter::Filter | ( | const char * | uniformName, |
| const Attribute & | attribute ) |
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virtual |
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pure virtual |
Implemented in Color::Function::AlphaTest, and Color::Function::AlphaToColor.
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pure virtual |
Implemented in Color::Function::AlphaTest, and Color::Function::AlphaToColor.
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pure virtual |
Implemented in Color::Function::AlphaTest, and Color::Function::AlphaToColor.
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pure virtual |
Implemented in Color::Function::AlphaTest, and Color::Function::AlphaToColor.
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protected |